Arthur Morgan is my favorite video game character of all time. His depth, humanity, and quiet strength made a lasting impact on me, and that’s why I chose him for my next project.
I wanted to challenge myself by recreating a character who already feels incredibly real, focusing on likeness, presence, and subtle emotion rather than just surface detail. For this piece, I used Unreal Engine’s new MetaHuman Creator system as a base, and exploring the latest improvements in the MetaHuman pipeline.
This project is both a personal tribute and a technical exploration of what’s possible with the new creator system.
FaceROM